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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.05.31 17:14:00 -
[1]
Currently in EVE I see the following "occupations" (plese add to my list if you care to point out more that I am missing):
Explorer/Scout Military (destroying things -> broad category) Transport (hauling things) Miner Management Construction Archaeology (under-developed) Hacking (under-developed)
What other occupations/classes could be possible in the world of EVE? I have suggested Space Whaler and I will re-iterate it here:
Space Whales are NPC's that spawn throughout EVE and come in a WIDE ARRAY of sizes (mass). The bigger the whale -> the more it is worth. In order to hunt space whales you must have a specialized ship with a specific module(s) for hunting the whales.
Before I go into modules and ship stats and crap like that let me lay out the purpose of Space Whales. These entities are rare, spread out all over EVE, and should be difficult to take down. But why? Originally when I put this idea up I suggested that we had to harvest space whales for components in certain boosters (illegal of course). Would have been interesting to harvest a space whale spleen to get my +5% to cap recharge but none the less, a purpose must be established. I was thinking that the booster idea would still be possible but you could also put up research requirements that need space whale components or maybe agent mission requirements.
Or maybe something new all together that requires space whale organs.
Also you should get a form of "Hunting Kill Mail" when you take down a space whale. There can be a in-game killboard for space whalers saying who's the best whaler, who got "the big one" and how many people have been murdered by space whales in the past week etc.
How do you catch a space whale? We need a specialized non-combat based ship (of course you could try to fit it up as a bait ship like some people do with mining barges but that is not the point). It should be able to equip a harpoon-like weapon with varying abilities depending on which type of harpoon you use. Maybe a X-type harpoon has a 70% chance of immobilizing the space whale but only yields about 25% - 40% usable material (it ravages the whale).
If you engage a space whale it will of course attack you. Maybe it rams you maybe it shoots space whale lasers at you I don't know. Either way it attacks you and it can hurt. In fact -> space whales pod kill. They eat your pod. In fact they should bite your ship. Yeah that's how they should damage you, by biting your ship. In order to prevent people from being out of range we can make space whaling ships slow and harpoons with short ranges.
How do you find a space whale? Specialized module that only fits on space whaling boats of course. If you allow this module to fit on other ships it may just lead to people scouting out space whales constantly, even though they are already rare, and then just screaming to people when they find one (or switching ships). This makes it so if you want to be a space whaler, you have to be a space whaler. No space whaling in a dominix. No space whaling in a dreadnaught. You space whale in the space whale ship. Kind of like fishing...you don't fish on a lake in a corvette. Corvette sinks and the fish eat you. Nuff said.
What does this occupation provide to EVE? I feel this would cater to the solo wandering nomads of EVE. All those people who want to live by their own rules and don't want to be a pirate (as I feel that is one of the only real sub-occupations in eve that can be nomad-like). This is like a mini-game in EVE that is highly specialized if you actually want to participate in it. The real objective that needs to be overcome with this occupation is what does it provide when you get the space whale? That is the part that needs to be refined! ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.05.31 17:14:00 -
[2]
(reserved for more rabble rabble later on) ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.01 16:28:00 -
[3]
Yeah please don't go into combat sub-categories because there are too many of them.
Does anyone have anything to add/question in regards to the actual occupation of space whaling (mechanics etc.)? I seriously think space whaling would be one of the best things in the game.
NOTE - Someone asked me "Why do they have to be whales?" and in all honesty they don't really have to be whales but whales are something people are familiar with. It would give that seven-seas-fisherman-after-the-evil-super-fish that took my leg and family story. ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.02 00:13:00 -
[4]
Originally by: Kaganis Warmonkey Hmmm... I'm not sure I'm convinced, but how about a slight spin on it?
You harvest them for organic components, which are used in the construction of Jovian ships (which have some form of bio-tech aspect to their construction?).
OK, it's going to be a long time before we see Jovian ships, but it could tie in nicely there.
Indeed. Originally as I stated previously I suggested that we harvest the organs of whales for the production of boosters, but alas...they went ahead and made it gas cloud stuff (or something like that...all I know is there aren't any whales).
The difficult part to this idea is the requirement factor. I still think it would be possible to adapt whale parts to the production of certain drugs, but there could be many other possibilities.
On another note I don't think we will ever be able to have or fly jovian ships as players.
At the very least we could just have whale parts required for NPC requests (such as agent offers, NPC buy orders, etc.). Space whales are the future. My next idea is space farmer which I have to flesh out. ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.02 07:04:00 -
[5]
Whales travelling in groups -> This is a possibility. Instead of it being a lone whale (I was thinking of the super-hunter occupation...stalking that single prey that you never know if it will be there). But if the space whales traveled in "schools" like fish do then you could adapt the idea in another way. I am focusing on the hunt + trophy rather than just tossing a net in and grabbing a bunch, but it is still feasible path to take the idea.
Whale scanner -> Yeah this is what I was thinking. But I was thinking more along the lines of an organic scan probe, to detect organic life. I would seriously not want any ship not designed to hunt whales to be capable of using the "whale scanner" (regardless of what form it takes).
Whaler Cloak -> No. I don't believe this should be necessary. Space whales are incapable of warp speeds so I do not believe they would be able to out run you even if they saw you. That is unless Space Whales in EVE are similar to the living ships in Farscape...in that case we're definitely going to need whaling cloaks. But I do not believe space whalers should be able to fit cloaks on their ship (and if they can, at least seriously gimp the ship by doing so through fitting issues). ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.02 15:36:00 -
[6]
Edited by: Lisento Slaven on 02/06/2007 15:36:02
Originally by: Reggie Stoneloader To my knowledge, there isn't a single spacefaring alien race in EvE. Even the terrestrial sub-human animals and plants may well be the result of terraforming and genetic engineering done while the EvE Gate was open. Jovians are Earth-descended, and I've never heard it claimed that Talocans et al weren't.
This would be the first "alien" in EvE, and that's such a fiction-shaking change to the game world that I think it should be avoided on principle.
This is also true from a RP perspective, but as you've stated many of the animals and plant life in EVE have never been claimed to be alien or of "home-brew" variety. I think it would be much safer to implement non-sentient alien lifeforms in EVE (such as animals, like the fedo which I don't think ever came from earth) than sentient life-forms.
I believe it would be safer and one of those things that would be "Oh yeah...there are these whales in space btw" type of things in a random chronicle.
To ruin a perfectly good quote from one of the Firefly episodes -> "Psychic? That sounds like something straight out of science fiction!" - "Honey, you live on a space ship." - "Yeah, so?"
Edit: Fedo's are an alien species albeit not a space-faring one. Direct quote from the first passage in the Fedo chronicle: "A Fedo is a fairly small (ca. 30-50 cm long, 20-40 cm high) animal originating in underground caves on the planet Palpis. The planet was settled by the Amarrians long ago, and the Fedo has spread with Amarr vessels throughout the galaxy cluster ever since." ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.14 16:22:00 -
[7]
Originally by: Khozhlov Zhadov / Sighned
This idea rocks. Have you read raft by stephen baxter by the way?
That had space whales.
And so did polystom by adam roberts, they fed on giant fields of space plankton 
No I have not read that but I may look it up.
On the issue of farming whales -> This is something you could consider in the long run btu it detracts from the whole "game" idea of going out and hunting the whales (while risking yourself). I was aiming for the hunt, but if you really want to farm wildlife/plantation then a seperate idea is definitely required. I certainly wouldn't mind being a farmer in EVE.
On the issue of barnacles -> If you wanted to explain the HP recovery on RP terms then your idea is perfectly capable of doing so. Although I think it would be cool if they were drones flying around the whale I don't think we really need to implement visuals for it...not that visuals aren't cool =P ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.21 19:16:00 -
[8]
I'd like to thank everyone who has responded since my last post, I will make some comments on my thoughts about the things mentioned:
*** Real Life Morale Activist Complaints -> I don't care =P Stop me from shooting deer before stopping me from shooting video game animals if you dare =P
*** THE NAME OF THE "SPACE WHALES" -> I get this from a lot of people and I don't think I mentioned this before. I am only using the term "Space Whales" because it is VERY EASY TO GRASP. It is easy to understand what I am saying when I call these entities space whales. They do not have to be called space whales by any means. The name leviathan has been suggested but even that is probably not something to look into. If these creatures did come into existence they probably would not resemble whales in any fasion and would have a crazy name (CCP is good at making crazy names).
*** Groups of whales and other whales protecting those under attack -> I don't know if I would go and put in group spawns but it is plausible and possible (just gotta tweak the "drops" and "values of the drops" to correspond with larger groups). If groups were implemented instead of solo whales then use the group should all work to defend each other. I DO NOT think whales that are systems away or not in the same spot as the other whales, should come and help. I do not believe whales would be capable of traveling those sorts of distances, that fast. Plus I don't think you should "get lucky" by finding a spawn and the luring in a better spawn just by engaging it.
*** Uses in manufacturing -> I still believe manufacturing in some form would be an awesome way to go to make space whales profitable (supply demand etc.). I do not think it should be incorporated into any products that have been on the market for a super long time. That would **** off a lot of people if suddenly they needed a whales bladder to make antimatter M =P
Either way I still believe manufacturing is a good course to make whaling profitable for people to partake in. If you don't go for manufacturing the only thing I can think of is NPC payouts to players (like missions) for the stuff...and that doesn't involve player-player interactions so I don't like it (I don't like missions either).
*** Gallente Hunting Permits -> I don't believe the gallente should let anyone whale in their space. Doing so would give you a hostile timer with the NPC navy (not concord) in their space. Same for Amarr. That's just my opinion and of course it can be modified but I think it's more interesting that way =P
*** Whale Farms -> Farming is an entirely different idea and is entirely plausible, but my idea focuses on the hunting aspect. I'm all for farming crops/cattle/souls but with this I was thinking of the hunt.
Main issue I can think of with farming is what prevents people from just letting the whale get super huge (like the super rare ones) on a grand scale? I believe a lot of corps out there are capable of "farming" the whales on grand scales and it would just ruin the market when you have so many people doing it. Whales are supposed to be rare in my idea but farming is possible. Just needs some serious thought hehe.
*** Backstory/Mods/Skills/Etc -> I haven't thought about it. Always nice to get some thoughts in though. I'm still worried about the process of hunting and what the purpose is. Really trying to grind out the ideas on it and see if there is a way to make it fit. As far as story wise goes - does not have to be a "new invention." Cap ships have existed in EVE history for a long time but players could never fly them until recently =P
I really appreciate the replies and ideas floating around. Let's keep throwing stuff out there and see what we come up with! Note - Even if I don't agree that doesn't mean crap, throw your ideas out there! Gotta keep the space whales going. ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.25 18:09:00 -
[9]
Originally by: Tyrenical how about the whale carcasses are used to make "vitamins" which are not as good as boosters but still provide you with small stat increases over a short time and are legal, and actually healthy. kinda like the comparison of steroids and protein suppliments in rl
That's actually a decent approach to it. A less uber version of the boosters (which I haven't even seen yet in the game...is anyone making them?).
That or it could go the other way around. Perhaps the components of the whale can "enhance" manufactured goods? Like...put a whale eye in with your batch of mins for Antimatter M and get 5% more damage...just throwing a concept out there. No idea how that could be implemented but it would certainly add a bit more uniqueness to things. ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.28 01:58:00 -
[10]
Originally by: Blan Does Eve-lore even reference alien lifeforms?
As mentioned previously in the thread - Yes, the Fedo is explicitly an alien life form that is very popular in EVE.
Thank you to the above poster for adding more occupations to the list by the way. ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.07.03 04:57:00 -
[11]
Originally by: Mo adib I believe that since the eqequeror is obviously a retrofitted space whale pancreas, that the space whales should indeed be put in the game
I have appropriately renamed my vagabond ahab and am ready to get this new career under way
Well I don't think any of the current ships would suffice.
Maybe we could whaling ships a new type of logistics ship. Or industrial. ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.07.14 20:15:00 -
[12]
Originally by: pinohchayy

ok. first, you're a looney.
second. you're a looney (just in case you're a looney with a short memory)
This is inspired lunacy. I love it. From the annoying Gallente Green Peace hippies blowing up your ship and podding you over and over to the "******* LIKE" caldari/u.s.d.a genetic experiments gone wrong.
this is wrongly beautiful.
I vote YES on space whales.
(and you guys are hilarious and brilliant)
I know I'm a looney. I just think it would be cool if there were some staff at CCP who were as *****ed out as those of us who want to harpoon animals in EVE instead of players all the time. =P ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.26 13:02:00 -
[13]
The whales are out there and are still considered an awesome idea apparently by many people. I still believe wildlife and the ability to interact with it (ala GTA, "Jaws Unleashed", etc.) is an excellent source of entertainment for ANY game. I remember when I used to boot up G-Police (game for the first Playstation) and just wreak havoc on the city with the helicopter thingy or the battlesuit you could open up with a code.
There is no doubt -> Space whales are the future of EVE. If only CCP was allowed to listen to my ravings on these forums...........people who actually read my posts probably know that this is one of the very few *good* things I've ever come up with =P ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.05 16:56:00 -
[14]
Come on CCP...take my idea and refine it into a masterpiece of win...you know you want to =( ---
Put in space whales!
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.09.30 14:52:00 -
[15]
Originally by: Shan'Talasha Mea'Questa I think this idea is slightly disturbing.
But why? Come now, explain! You're in a corp named "The Perfect Harvesting Experience" and without Space Whales you can not be honest with that corp! Harvest the whales, harvest perfection. ---
Put in space whales!
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Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2007.12.08 01:44:00 -
[16]
Hallofo has done a very good job summarizing a nice chunk of the ideas about spacewhales themselves in the thread. Although I implore everyone to read the entire thread because there are a number of thoughts being repeated on page 4 that were already said.
Long live the space whales! ---
Put in space whales!
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Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2007.12.09 14:47:00 -
[17]
Originally by: banannagirl One thing though .. their flippers wouldnt work in space as their is no air or liquid .. derrr i spose the could fart their way from a to b ...!
Stupid idea ... better off introducing many different types of aliens ...!
regards BG
You obviously didn't read the part where I explained that the use of the word WHALE was the closest real life entity to the entity being talked about in this thread. It is not a whale that lives in water. It would be the equivalent of a "whale" type creature (big, hunted for its resources just as whales are) that is capable of living in space.
You're playing a science-fiction game you know =P
Oh and before anyone responds that there are no aliens in EVE, I refer you to the Fedo which I already said before in this thread. ---
Put in space whales!
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Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2008.01.07 01:15:00 -
[18]
Originally by: Magnus Crane Edited by: Magnus Crane on 26/12/2007 22:25:52 The best way to justify this in the metaplot of eve would be to drop the biological aspect of space whales and make them giant sentent drone hives.
You would be able to justify armor and shield values, equipping them with guns and even let them drop drone meta faction items and even whole ships! All without silly "whaling" jokes.
Typical hives could be sized between a battleship and a dreadnaught with normal rogue drones accompanying them and the largest ones could exceed titans in size and require capital ships to hunt, thus drawing empire NPCers into losec and into capital ships.
The big whales could drop VAST amounts of low grade drone ores and ice products, which would help reduce the problems of mineral importation and limit the effectiveness of macrominers while increasing the economic stability of 0.0 regions so they dont have to depend on empire for supplies.
The smaller whales could be salvaged for entire ship modules instead of rig parts (running the meta gamut from t1 to officer) and the largest whales could salvage for entire pos modules and have a higher chance of dropping ice products so it becomes valuable to entire alliances to mobilize capital fleets to bag the biggest hives.
Hives could occasionally attack player run POSes or appear in empire space where you might witness the fireworks of an NPC task force taking them out.
This would also help promote the idea of drones becoming a greater menace as the infestation spreads.
I hope CCP Abathur is still reading this thread, I bet you could pitch the whaling idea to your co-workers with a lot less scoffing and a lot more excitement if you sell it like this :)
Your sacrilegious twist on the sanctity of the idea behind "whaling" disturbs me greatly. My idea introduces a new gameplay aspect or rather, an entirely different way of playing EVE within the sandbox of the universe. I was hoping to avoid using EVERYTHING we know in EVE and create an entirely new appendage that still functions within the society and interacts with it. This would be entirely similar as to how mining (with mining barges) functions within EVE.
Mining ships exist in EVE and interact with other aspects of EVE. Asteroids exist in EVE and interact with everything else (or are interacted with). The "whaling" profession would be similar in this way and also offer a new way to play the game. I was entirely looking to avoid "Just another thing to shoot at + tank" in the game. EVE seriously lacks "mini-games" and other ways to play.
I'm sure there could be more ways of expanding the whole drone thing but I honestly don't believe new types of drones to shoot who drop the same crap which is used the same way as all the other crap really adds anything to the game.
The idea that the target drops ice products is similar to what I was saying earlier - the "whale" no matter how it is implemented, MUST be integrated in some way with products in EVE. If something is provided from the "catch-of-the-day" that is required on the market in some way to achieve a goal (production of a module/drug or as a requirement for a purchase) it would be awesome. Prices are easily controlled by the spawn rates of the whales and the quantities given etc.
But yeah - I honestly don't want another NPC to just go shoot at with the same missiles and guns and use the same armor hardeners/shield boosters. Was looking for an entirely new profession in EVE. ---
Put in space whales!
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Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2008.01.07 01:24:00 -
[19]
Originally by: Daelin Blackleaf
There are indeed similarities:
Lore lol (as they say in WoW) Adding something cute just for the sake of it. Adding new professions when the old are not yet well rounded. Relative waste of development time that could be used to develop stuff I want. 
Background story supports the existence of life that did not originate on Earth. Fedo being a prime example. Space whales are not cute. In fact, they are not whales at all. The use of the term whale is for the sake of understanding what it is I'm looking for in creating this profession. Hunting something extremely rare. I don't know what page it is on but I listed an example of spawn rates in EVE and size constraints of said spawns which could be related to the amount of "product" produced from getting a whale. The development of new material taking away from "fixing" things or "rounding off" things is not related to this section. As has been stated by CCP, people who design new content don't fix bugs. Unless you mean you want brand new content for already existing, and often times boring, professions. But of course what YOU want and what I want are matters of opinion and taste and are not relevant to the topic of the space whaling profession. Because I want space whales...you don't want space whales. See! Now where do you go from there? =P ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2008.01.31 16:08:00 -
[20]
Originally by: Cailais . . .if I understand the OP right, hes suggesting a 'hunting' profession of a mobile 'non-player' object that isnt a NPC rat, or Drone, but a semi-sentinent creature.
Thats quite an intriguing concept. So /signed.
C.
This.
Exactly what I'm speaking about.
Further post below Cailais' refers to a creature that you strip for minerals - personally I would prefer a new material/item introduced to the market that this profession can impact. The current mineral/resource market has its own balancing issues. ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2008.02.13 13:26:00 -
[21]
So I was sitting here thinking..."I have this huge idea about hunting space whales and equipment to hunt them with and all this crazy stuff...but how is this a 'mini-game' outside the actual hunt?"
Note I had a fever and it was like 3 AM when I thought of this but I'm going to throw it out there anyways because I laughed for a long time...
CCP has talked about being able to target sub-systems at certain points in time. I would like to take advantage of this or at least consider it to be the first version of it in the form of space whaling.
Space whales (remember...whale is a conceptual term...they don't have to look like whales) could have certain appendages/protrusions that the "harpoons" could latch onto. Lock the whale, aim at the certain part, and then begin the game.
What is the game you ask? Well I was thinking "How do you kill a space whale without obliterating it with guns?" RIP ITS LIMBS OFF! You latch onto the appendage and then fly AWAY from the whale with an afterburner or (MWD might be too violent). At certain intervals the whale will send out a call and if your cable is strained at this point (in other words you're successfully ripping its appendage off) the whale will flail about and damage your ship, possibly destroying it. In order to avoid this happening you would have to quickly slacken the cable. I was thinking 5km range on the cable but you have to be within 1km to launch the harpoon at all (and don't forget space whales can beat you up close up).
When you rip off enough of its arms and legs/wings/nubs/whatever it eventually dies and you're left with the main torso of the whale.
Is this too sick and demented for EVE? =(
Or could always go with an HP based system like everything else in EVE. Just hit it with enough sporks until it dies I guess...I like the debilitating fight more though. Requires you pay attention and maneuver and all sorts of stuff in a very non-maneuverable whaling ship. ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2008.02.14 12:36:00 -
[22]
Originally by: CCP Mitnal I will support this product/service only if we get to call the instrument to catch a space whale a Moby Dictator.
Well...it is CCP's game. Guess you could technically name it whatever you want =P
I think I'll refrain from adding thoughts + ideas that come to me during an illness related fever at 3 AM too. ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium VENOM Alliance
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Posted - 2008.04.11 17:08:00 -
[23]
Originally by: Thercon Jair Uhm... is there a certain company involved? Like, uhm.. Tada-O creating yet another gate of their own and, as always, failing miserably? 
I'm sorry, but this has quite an Earth & Beyond aftertaste.
Though, I would rather have other EnB stuff implemented first: asteroids not simply vanishing but diminishing in size before disappearing, and, you might possibly discover some artifacts once you've depleted the asteroid.
How if we had real aliens making first contact with the species in EVE? After all, there must be some indigenous sentient and intelligent lifeforms around, other than any terrestrian things.
I can make no comment regarding Earth and Beyond because I have no knowledge of whatever that is.
These are not "real aliens" in the way you have talked about them. Sentient and intelligent life forms? If you go by the definition of sentient then all life has the ability to perceive through senses. Intelligent? There is no universally accepted definition of intelligence, just operational definitions.
I constantly refer back to the fedo as proof that life exists in the EVE universe outside of what humanity brought to it. It clearly states in the fiction that it was on the planet before anyone interacted with it. By this I still say that life exists in EVE that has nothing to do with humanity. To say there are "other" life forms that the human beings have found to be useful (like cows are for their milk and meat) is not a big leap. I am simply proposing a GAME to play that allows you to harvest these animals.
I do not want to be sitting in a station playing a cheap rip-off stupid card game with other people when ambulation comes in. I for one would like something more challenging introduced to EVE that still has an effect on the economy much like mining and pvp does. The idea of "space whaling" even interacts with those markets! PVPer's can find space whalers and kill them (they have to buy a new ship from the industrialists). Space whalers can bring home the goods for manufacturers to refine into something else to put onto the market (or the whalers can do it themselves if they want).
Civilian occupations are what need to be added to EVE...give people more things to do in this sandbox! ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.04.28 12:37:00 -
[24]
Originally by: Frost 1232 Good I idea, currently the variety of missions and things to do, mining and hulling cargo, research construction extra get kinda boring. Walk in station / missions would be nice.
This is the spark to my idea. I started this thread with the topic of occupations in EVE. The "space whaler" or whatever you want to call this individual, would be another occupation that is fun and entertaining. The way it has been envisioned here and discussed expanded it into a game within itself that calls players to come together to get the big catch of the day...
Rare creatures that players can hunt (while being hunted by other players) for the opportunity to do something that is socially recognized and rewarding in more ways than the size of your pocket book.
The hunt was what I wanted to focus on in this to be actually entertaining. A whole new game to play within the game of EVE...that's really what EVE is after all. A game of games...no? ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.06 21:58:00 -
[25]
Originally by: Travis Shireen /Signed
I can so see this as being an awesome past time to blow steam and groups of friends to get together.
Whales shouldn't produce any usable materials other than bragging rights. If not it would defeat the "Fun" of the thing. Such as putting something in the standing column, "Whaler - Has caught a whale on the 8.0 size scale" or something like that. The minute ISK becomes involved, the minute it's gonna get farmed. So some way to tally number of whales killed and biggest whale captured should be created. But no isk or materials should really come from it.
This should stay FUN!
Initially I agree entirely with this. In coming up with everything that I thought of and hearing the views of others, I came to the conclusion that simply having something for fun usually does not exist in EVE.
Of course there are examples of activities that are entirely for "fun" (even if they still have an impact on the economy indirectly) such as 1v1 duels with no betting involved, suicide gangs, socializing (usually done during an op for isk or to inflict isk damage), etc.
I was under the impression when I came up with this idea that CCP would ignore it or put it onto some sort of notepad stuck to a piece of gum under Oveur's chair or something. Things in EVE tend to have an impact financially. This was the generalization that if "whaling" as has been termed here were in the game, it would have to have a place within the EVE universe that actually "fits" with the game.
Putting isk into the game of whaling (because it DOES need to be fun and entertaining) gives you more of a reason to do it as well as increases competition over something that is already very rare. These aren't things that can be farmed since you never know where they're going to be and chances are you're going to be getting stupid tiny ones when you DO find them.
The whaling board is necessary for this though. You NEED to have a way to prove that you caught the big one =( |

Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.07 04:41:00 -
[26]
Originally by: Lathrael Problem is, as an organic being, they need consumption. In space (as obvius "space") they will lack any "food". Putting them into this game changes it to fantasy from sci-fi. But , close to atmospheres of planets, colonies of "alien" life forms may exist.
I usually let some time lapse before responding to posts so that others get some words in but here it goessss...
Farscape, Earth and Beyond (quoted by others), Star Trek, and numerous other science fiction based shows, games, and literature all are prime examples containing organic life in space. When you refer to fantasy do you mean pixies and elves? Fantasy in my understanding is merely fiction...science fiction is a form of fiction.
If other "science fiction" sources can come up with a way to justify the existence of creatures in space (note that this is a FICTION game meaning we can do anything), then I see no reason why the people at CCP and White Wolf would be incapable of coming up with a somewhat reasonable fiction based explanation. ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.07 13:51:00 -
[27]
Originally by: Lathrael
Yes there were alive bacterias on moon... But again they were on "moon" not open space. And about bacterias, they can cut their life activites (couldnt find the proper word) and endure in a spore-like state very long time. Again a life form may not need an atmosphere, like sulphur bacterias, but at least they will NEED something instead.
Again your argument is mute in my mind unless you are claiming other successful science fiction movies, shows, games, and literature (as in my original response to your statement) are all incorrect on the basis that you have laid down. My response is still there; CCP/White Wolf can create a reasoning not far different from Star Trek, Farscape, or any other science fiction based content that includes life in space (outside of an atmosphere).
I would also like to point out that CCP has on a number of occasions talked about putting environmental objects in EVE (gas clouds etc.) that interact with your ship in different ways. It would not be a far leap for the creatures in my idea (which I refer to as space whales) to live in these environmental anomalies that people can hunt within (after they find them).
In response to the group/herd idea -> I still prefer the huge big loan hulking mass that a single player/small group of players have difficulty taking down because it would fit easier into the "killboard" recording who captured the biggest "whale". But in all honesty this could be tweaked to who captured the biggest "herd" instead. The herd could, in the code, be considered a single unit of varying sizes and visually appear as multiple things graphics (but you only lock on to one thing, the "herd").
The mechanics of how this mini-game work are still floating around in my head.
Finally - I will be creating a summary post that summarizes all mechanics thought up thus far and arguments for/against the creation of this "mini-game" or "profession" within EVE at a later date, probably this weekend. Finals week is over on Friday =) ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.08 03:34:00 -
[28]
Originally by: Marcus Gideon
Another approach I've heard mentioned, would be to introduce random storms. Solar events, particle clouds borne upon solar winds, heck even Star Trek: Generations had that energy ribbon. If people are worried about hunting an alien, then let them hunt a storm. It carries valuable particles of some kind, and have to be harvested from close range. The downside being if you are caught in the storm, you could lose your ship. You could even retain the extreme danger and say the Pod could go too if it doesn't clear the storm after the ship goes down. If storms aren't to your liking, how about comets as someone mentioned earlier. A fast moving source rich in minerals. And since you can't anchor a can while chasing it, they won't get harvested by the first person to find them.
Not trying to override the thread, just suggesting variants. One way or another, I think it's a great idea.
This is a fine example of the same exact thing molded into a different "whale"...the storm in your example literally is the whale in my thread. The whale does not have to be a living creature that is hunted.
I've stated repeatedly that I'm interested in a new mini-game + career primarily centered around hunting. Everyone has a problem with it being an organic creature when it doesn't have to be and your example of an anomaly that individuals can hunt for and fight with even when it is not organic life is a great example =) ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.10 14:00:00 -
[29]
Originally by: Tuatha'De Edited by: Tuatha''De on 10/05/2008 08:58:20 Edited by: Tuatha''De on 10/05/2008 08:55:56 OMG lmfao space whale plz plz plz no LOL that among other things made earth and beyond such a poor game What ever next squid baiting? tuna chaseing? shark sh**ing come off it plz no spacebeasties its just sad if thats what you want seriously go back to earth and beyond oh you cant it folded ummm maybe coz it had space beasties
now perhaps hulk raiding with harpoons like tractor beams thats more this games idium
It is obvious you did not read the thread because the term space whale is being used (as in my first few posts) to give you an idea what this occupation is all about.
The "whale" itself does not have to be a living creature if people think that is a huge issue. It can be a space anomaly of some sort. The whole point of this is to introduce a new form of occupation and game to EVE that is separate much like mining is separate from combat, but still interacts with combat. ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.12 02:32:00 -
[30]
Originally by: BigWhale Oh, come on! This is too much Star-Trekish. We can do better than this. A giant life-form living in space? Comet-Riding is more viable!
I mean if we get space whales, then we can also get this mid-slot device called Wesley Crusher furnace. Each time you get Warp Scrambled, you throw one Wesley Crusher in the furnace and he simply fixes your warp drive.
Of course the counter for that would be Anya "The Dauphin" capsule, which is fired at the Wesley Crusher ship where Anya "The Dauphin" feasts on Wesley. Like she should in the series... :D
Considering you've posted at least 4 times in this thread over the course of its existence I would assume you at least read it once in its entirety. If that is true then you also saw that this thread is about a new civilian occupation introducing a new mini-game to EVE, and less about a whale in space...and yes...I know your name is BigWhale =P ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.20 17:11:00 -
[31]
Originally by: Marcus Gideon
Something more to do, besides kill each other in the name of the almighty ISK.
Hear us CCP!
Even though the idea of space whaling had an isk producing ability it wasn't the prime focus as the quoted text simply stated. We need more FUN that isn't shoot this npc, mine that rock, shoot that player, mine that players wreck. We need something else to do.
I will always be a supporter of civilian occupations in EVE that have game-play mechanics separate from mining and fighting. ---
Put in space whales!
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Lisento Slaven
The Drekla Consortium
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Posted - 2008.06.01 14:29:00 -
[32]
Apologies for failing to post the summary of thoughts put forth in the thread. Things have been a bit hectic. I have a few things I will try and get around to talking about later on in the day.
To those of you who tried to get Space Whales talked about in public places - I thank you =P ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.09.30 12:21:00 -
[33]
Originally by: Dwindlehop I support this, as long as you change the name from Space Whales to comets. This is how I envision comets working. Hopefully the area surrounding the comet would be hostile to normal PvP fits so nomad comet harvesters have a chance when beset by roaming gangs.
It is entirely possible that "Space Whales" could be converted into Comets when it comes to actual gameplay. People who read this thread still have an issue with the term being used to describe this concept, more than the gameplay mechanics involved.
"Space Whale" can be thought of as a code-name much like Kali was a code-name.
Although I think it would be better if it was a living entity and not a comet. If they put in comets, I fear CCP would just make them give more minerals that already exist in game. The whole concept around space whales is set around developing a new resource for the market as well as introducing a whole new way to play. ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.10.17 14:51:00 -
[34]
Originally by: Anton Cyldragen OR better yet clone the whale kill it then make a new clone rinse and repeat
The idea of farming was introduced earlier in the thread.
There has been a lull in the amount of people posting who have actually read through the more "detailed" posts in the thread. I encourage everyone to read through it and try to understand the more complex game being introduced through this concept. ---
Put in space whales!
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2009.01.06 18:35:00 -
[35]
Still looking for more feedback. ---
Put in space whales!
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Lisento Slaven
The Drekla Consortium
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Posted - 2009.05.18 14:26:00 -
[36]
Originally by: Johnny RamboIV You guys can sigh all you want, but honestly, this is the dumbest idea I have EVER heard.
Seriously.
The only thing more astounding than the sheer stupidity of the OP is that so many people are pouring their precious mental resources into "improving" it.
Space whales? I know I'm preaching to deaf ears here, but SPACE WHALES??? This isn't some cut-rate space fantasy game, this is EvE, where the harshness of the environment at least used to define the gameplay. More and more though, with all these pve updates, it's like WOW in space. Space Whales? If SPACE WHALES come to EvE Tri will disband again.
SPACE WHALES YAAAY! Get mah harpoon Ethel! Them pesky Space Whales(tm) is tearin up our Space Plankton Field(tm)!
:facepalm:
I think you did not really read what was proposed in this thread. It is not a question of killing "space whales" or "deer" or some kind of animal. The thread is proposing (if you read through it) a new kind of mini-game/profession to be introduced into EVE.
The problem is what would the resource obtained from this profession actually be used in producing. I'm still having trouble deciding what this new material would bring to the table. Originally it would have been used in the creation of illegal boosters...now...well it obviously didn't pull through on the T3 ship component list =(
Sleepers are interesting but they're not exactly what I envisioned with space whales. They're just this NPC you have to snipe typically to kill...same exact game mechanic that has always been in place in EVE. No new game mechanic there.
The new mechanic they introduced though was wormholes. Now THIS could definitely be used in finding space whales... ---
Put in space whales!
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